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MinFt/Client/Assets/Scripts/UIExtend/LongPressOrClickTrigger.cs
2026-04-27 12:07:32 +08:00

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using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
public class LongPressOrClickTrigger : UIBehaviour, IPointerDownHandler, IPointerUpHandler
{
public UnityEvent onLongPress = new UnityEvent();
public UnityEvent onDown = new UnityEvent();
public UnityEvent onUp = new UnityEvent();
private bool isPointerDown = false;
private bool longPressTriggered = false;
private float timePressStarted;
/// <summary>指针在按钮上按下后至抬起前为 true划出按钮区域不中断与常见按住交互一致。</summary>
public bool IsPressing => isPointerDown;
private void Update()
{
if (isPointerDown && !longPressTriggered)
{
if (Time.time - timePressStarted > 0.2f)
{
onLongPress.Invoke();
longPressTriggered = true;
}
}
}
public void OnPointerDown(PointerEventData eventData)
{
timePressStarted = Time.time;
isPointerDown = true;
longPressTriggered = false;
onDown.Invoke();
}
public void OnPointerUp(PointerEventData eventData)
{
isPointerDown = false;
onUp.Invoke();
}
protected override void OnDisable()
{
base.OnDisable();
isPointerDown = false;
longPressTriggered = false;
}
}