Files
MinFt/Client/Assets/Scripts/UI/Shop/GiftSelectionPackSlot.cs
2026-04-27 12:07:32 +08:00

28 lines
869 B
C#

using GameCore;
using UnityEngine;
using UnityEngine.UI;
public class GiftSelectionPackSlot : MonoBehaviour
{
private Button _btnEmpty, _btnReward, _btnSelect;
private RewardItemNew _reward;
private void Awake()
{
_btnEmpty = transform.Find("empty").GetComponent<Button>();
_btnReward = transform.Find("reward_1").GetComponent<Button>();
_btnSelect = transform.Find("reward_1/btn_selection").GetComponent<Button>();
_reward = transform.Find("reward_1").GetComponent<RewardItemNew>();
}
public void SetState(ItemData item)
{
_btnEmpty.gameObject.SetActive(false);
_btnReward.gameObject.SetActive(true);
_reward.SetData(item, isCanClick: true);
}
public void SetState()
{
_btnEmpty.gameObject.SetActive(true);
_btnReward.gameObject.SetActive(false);
}
}