28 lines
869 B
C#
28 lines
869 B
C#
using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public class GiftSelectionPackSlot : MonoBehaviour
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{
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private Button _btnEmpty, _btnReward, _btnSelect;
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private RewardItemNew _reward;
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private void Awake()
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{
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_btnEmpty = transform.Find("empty").GetComponent<Button>();
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_btnReward = transform.Find("reward_1").GetComponent<Button>();
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_btnSelect = transform.Find("reward_1/btn_selection").GetComponent<Button>();
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_reward = transform.Find("reward_1").GetComponent<RewardItemNew>();
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}
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public void SetState(ItemData item)
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{
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_btnEmpty.gameObject.SetActive(false);
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_btnReward.gameObject.SetActive(true);
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_reward.SetData(item, isCanClick: true);
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}
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public void SetState()
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{
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_btnEmpty.gameObject.SetActive(true);
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_btnReward.gameObject.SetActive(false);
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}
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}
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