169 lines
5.9 KiB
C#
169 lines
5.9 KiB
C#
using cfg;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Playables;
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// [REMOVED] EventTargetDirty component no longer exists
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// The entire dirty/stuck mechanic has been disabled because the EventTargetDirty
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// MonoBehaviour component was part of a removed module.
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public partial class FishingBehaviorB : MonoBehaviour
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{
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// [REMOVED] EventTargetDirty type no longer exists
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// Dictionary<int, EventTargetDirty> dirtyDic = new Dictionary<int, EventTargetDirty>();
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// EventTargetDirty curDirty;
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public bool isStuck { get; private set; } = false;
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bool gravityOnLineAdd = false;
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int dirtyName = 0;
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public async void ShowDirty(DirtyStuck dirtyStuck)
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{
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// [REMOVED] EventTargetDirty type no longer exists - dirty mechanic disabled
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/*
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dirtyName++;
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int TimelineCount = dirtyStuck.TimelineCount;
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int timelineIndex = Random.Range(0, TimelineCount);
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int dirtyIndex = Random.Range(0, dirtyStuck.DirtyPrefab.Count);
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var go = await Addressables.InstantiateAsync(dirtyStuck.DirtyPrefab[dirtyIndex], transform).Task;
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if (fishingData.dirtyStuckSpSkillData == null || fishingData.dirtyStuckSpSkillData.End)
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{
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Addressables.ReleaseInstance(go);
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return;
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}
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if (go != null)
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{
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var dirty = go.GetComponent<EventTargetDirty>();
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if (dirty != null)
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{
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dirty.dirtyName = dirtyName;
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dirty.timelineIndex = timelineIndex;
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dirtyDic[dirtyName] = dirty;
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dirty.isShowDirty = true;
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Vector3 vector = _fish.transform.position;
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vector.y = _waterHeight;
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dirty.transform.position = vector;
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dirty.gameObject.SetActive(true);
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dirty.PlayTimeline(dirtyStuck.DirtyTimelineUp[timelineIndex], DirectorWrapMode.Hold, () =>
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{
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dirty.PlayTimeline(dirtyStuck.DirtyTimelineIdle[timelineIndex], DirectorWrapMode.Loop);
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StartCoroutine(CheckDirtyStuck(dirtyStuck, dirty));
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});
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}
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}
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*/
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}
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/*
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IEnumerator CheckDirtyStuck(DirtyStuck dirtyStuck, EventTargetDirty dirty)
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{
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while (dirty != null && dirty.isShowDirty)
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{
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Vector3 dirtyPosition = dirty.transform.position;
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Vector3 rodPosition = _fish.transform.position;
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dirtyPosition.y = 0;
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rodPosition.y = 0;
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if (Vector3.Angle(dirtyPosition, rodPosition) < 1f)
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{
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curDirty = dirty;
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dirty.PlayTimeline(dirtyStuck.DirtyTimelineStuck[dirty.timelineIndex], DirectorWrapMode.Hold, () =>
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{
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dirty.PlayTimeline(dirtyStuck.DirtyTimelineIdle[dirty.timelineIndex], DirectorWrapMode.Loop);
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});
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FishingPanel_Advanced.Instance?.ShowDirtyStuckSkill(dirtyStuck);
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SetIKTarget(dirty.transform);
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isStuck = true;
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Debug.Log("显示技能提示 Stuck");
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yield break;
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}
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yield return null;
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}
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}
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*/
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public void OnClickSkill(int freezeSkill)
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{
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// [REMOVED] EventTargetDirty type no longer exists - dirty mechanic disabled
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/*
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var data = fishingData.dirtyStuckSpSkillData;
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if (data != null && curDirty != null)
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{
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DirtyStuck dirtyStuck = data.spSkill;
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curDirty.PlayTimeline(dirtyStuck.DirtyTimelineClick[curDirty.timelineIndex], DirectorWrapMode.Hold, () =>
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{
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curDirty.PlayTimeline(dirtyStuck.DirtyTimelineIdle[curDirty.timelineIndex], DirectorWrapMode.Loop);
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});
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if (freezeSkill == 0)
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{
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HideSpSkillFx("DirtyStuck");
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LoadEffectNoMove(dirtyStuck.StruggleWaterFx, false);
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HideDirty(curDirty);
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}
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}
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*/
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}
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void DelDirty()
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{
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// [REMOVED] EventTargetDirty type no longer exists - dirty mechanic disabled
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isStuck = false;
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dirtyName = 0;
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SetIKTarget(FishAnimationRoot);
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/*
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if (dirtyDic.Count > 0)
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{
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var data = fishingData.dirtyStuckSpSkillData;
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DirtyStuck dirtyStuck = data.spSkill;
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foreach (var item in dirtyDic)
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{
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var dirty = item.Value;
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if (dirty != null)
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{
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dirty.isShowDirty = false;
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if (dirty.gameObject.activeSelf)
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{
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dirty.PlayTimeline(dirtyStuck.DirtyTimelineDown[dirty.timelineIndex], DirectorWrapMode.Hold, () =>
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{
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Addressables.ReleaseInstance(dirty.gameObject);
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});
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}
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else
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{
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Addressables.ReleaseInstance(dirty.gameObject);
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}
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}
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}
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dirtyDic.Clear();
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}
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SetIKTarget(FishAnimationRoot);
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isStuck = false;
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dirtyName = 0;
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*/
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}
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/*
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void HideDirty(EventTargetDirty dirty)
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{
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var data = fishingData.dirtyStuckSpSkillData;
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dirty.isShowDirty = false;
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isStuck = false;
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SetIKTarget(FishAnimationRoot);
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if (data != null && dirty != null)
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{
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DirtyStuck dirtyStuck = data.spSkill;
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if (dirty.timelineIndex < 0)
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{
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dirty.timelineIndex = 0;
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}
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dirty.PlayTimeline(dirtyStuck.DirtyTimelineDown[dirty.timelineIndex], DirectorWrapMode.Hold, () =>
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{
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Addressables.ReleaseInstance(dirty.gameObject);
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dirtyDic.Remove(dirty.dirtyName);
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});
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curDirty = null;
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}
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}
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*/
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}
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