Files
MinFt/Client/Assets/Scripts/Common/Timeline/SiblingOrder/SiblingOrderBehaviour.cs
2026-04-27 12:07:32 +08:00

27 lines
632 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
namespace FT.Timeline
{
public class SiblingOrderBehaviour : PlayableBehaviour
{
public List<GameObject> children;
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
{
if (children == null) return;
for (int i = 0; i < children.Count; i++)
{
var child = children[i];
if (child != null)
{
child.transform.SetSiblingIndex(i);
}
}
}
}
}