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MinFt/Client/Assets/Scripts/Tables/HeistSequence.cs
2026-04-27 12:07:32 +08:00

89 lines
3.2 KiB
C#
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class HeistSequence : Bright.Config.BeanBase
{
public JSONNode json;
public HeistSequence(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["Weight"].IsNumber) { throw new SerializationException(); } Weight = _json["Weight"]; }
{ if(!_json["DrawCount"].IsNumber) { throw new SerializationException(); } DrawCount = _json["DrawCount"]; }
{ if(!_json["FinalReward"].IsNumber) { throw new SerializationException(); } FinalReward = _json["FinalReward"]; }
{ if(!_json["SpecialItemCount"].IsNumber) { throw new SerializationException(); } SpecialItemCount = _json["SpecialItemCount"]; }
{ var __json0 = _json["ItemList"]; if(!__json0.IsArray) { throw new SerializationException(); } ItemList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ItemList.Add(__v0); } }
json = _json;
PostInit();
}
public HeistSequence(int ID, int Weight, int DrawCount, int FinalReward, int SpecialItemCount, System.Collections.Generic.List<int> ItemList )
{
this.ID = ID;
this.Weight = Weight;
this.DrawCount = DrawCount;
this.FinalReward = FinalReward;
this.SpecialItemCount = SpecialItemCount;
this.ItemList = ItemList;
PostInit();
}
public static HeistSequence DeserializeHeistSequence(JSONNode _json)
{
return new HeistSequence(_json);
}
public int ID { get; private set; }
public int Weight { get; private set; }
public int DrawCount { get; private set; }
/// <summary>
/// 对应HeistItem主键
/// </summary>
public int FinalReward { get; private set; }
/// <summary>
/// 注意如果最终结果就是特殊道具那么这里应该填0
/// </summary>
public int SpecialItemCount { get; private set; }
public System.Collections.Generic.List<int> ItemList { get; private set; }
public const int __ID__ = 1879596334;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "Weight:" + Weight + ","
+ "DrawCount:" + DrawCount + ","
+ "FinalReward:" + FinalReward + ","
+ "SpecialItemCount:" + SpecialItemCount + ","
+ "ItemList:" + Bright.Common.StringUtil.CollectionToString(ItemList) + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}