Files
MinFt/Client/Assets/Scripts/UI/Shop/ThanksGivingEntranceButton.cs
2026-04-27 12:07:32 +08:00

38 lines
1.3 KiB
C#

using System;
using asap.core;
using GameCore;
using TMPro;
using UnityEngine;
using UniRx;
using UnityEngine.UI;
public class ThanksGivingEntranceButton : MonoBehaviour
{
[SerializeField] private TMP_Text textTimer;
[SerializeField] private Button btn;
[SerializeField] private Image icon;
// private ThanksGivingPackData _data;
private const string RedPointKey = "home.thanks_giving";
private void Awake()
{
// _data = GContext.container.Resolve<FishingEventData>().ThanksGivingPackData;
// if (!_data.IsActive)
// {
// gameObject.SetActive(false);
// return;
// }
// textTimer.text = ConvertTools.ConvertTime2(_data.RemainingTime);
// if (_data.RemainingTime.TotalSeconds <= 0)
// gameObject.SetActive(false);
// Observable.Interval(TimeSpan.FromSeconds(1.0f)).Subscribe(_ =>
// {
// textTimer.text = ConvertTools.ConvertTime2(_data.RemainingTime);
// if (!_data.IsActive)
// gameObject.SetActive(false);
// }).AddTo(this);
// btn.onClick.AddListener( _data.ShowChainPack);
// RedPointManager.Instance.SetRedPointState(RedPointKey, _data.DoNeedPackRedPoint);
// GContext.container.Resolve<IUIService>().SetImageSprite(icon, _data.IconUrl);
}
}