Files
MinFt/Client/LocalPackages/com.neuecc.unirx/Scripts/UnityEngineBridge/Triggers/ObservableLateUpdateTrigger.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

31 lines
893 B
C#

using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableLateUpdateTrigger : ObservableTriggerBase
{
Subject<Unit> lateUpdate;
/// <summary>LateUpdate is called every frame, if the Behaviour is enabled.</summary>
void LateUpdate()
{
if (lateUpdate != null) lateUpdate.OnNext(Unit.Default);
}
/// <summary>LateUpdate is called every frame, if the Behaviour is enabled.</summary>
public IObservable<Unit> LateUpdateAsObservable()
{
return lateUpdate ?? (lateUpdate = new Subject<Unit>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (lateUpdate != null)
{
lateUpdate.OnCompleted();
}
}
}
}