先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
69 lines
1.5 KiB
C#
69 lines
1.5 KiB
C#
using System;
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using System.Collections;
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namespace UniRx
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{
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public sealed class MultipleAssignmentDisposable : IDisposable, ICancelable
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{
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static readonly BooleanDisposable True = new BooleanDisposable(true);
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object gate = new object();
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IDisposable current;
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public bool IsDisposed
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{
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get
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{
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lock (gate)
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{
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return current == True;
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}
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}
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}
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public IDisposable Disposable
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{
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get
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{
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lock (gate)
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{
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return (current == True)
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? UniRx.Disposable.Empty
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: current;
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}
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}
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set
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{
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var shouldDispose = false;
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lock (gate)
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{
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shouldDispose = (current == True);
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if (!shouldDispose)
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{
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current = value;
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}
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}
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if (shouldDispose && value != null)
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{
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value.Dispose();
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}
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}
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}
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public void Dispose()
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{
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IDisposable old = null;
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lock (gate)
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{
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if (current != True)
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{
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old = current;
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current = True;
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}
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}
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if (old != null) old.Dispose();
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}
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}
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} |