先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System;
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using UnityEditor.SceneManagement;
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using UnityEngine.SceneManagement;
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namespace Coffee.UISoftMaskInternal.AssetModification
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{
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internal class SceneModifier : GameObjectModifier
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{
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protected override string id => "Scene";
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protected override bool RunModify(bool dryRun)
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{
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using (var scope = new EditScope(path))
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{
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var changed = false;
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foreach (var root in scope.scene.GetRootGameObjects())
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{
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if (ModifyGameObject(root, dryRun))
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{
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changed = true;
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}
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}
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if (!dryRun && changed)
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{
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scope.Save();
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}
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return changed;
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}
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}
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private readonly struct EditScope : IDisposable
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{
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public readonly Scene scene;
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public EditScope(string path)
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{
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scene = EditorSceneManager.OpenScene(path, OpenSceneMode.Additive);
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}
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public void Dispose()
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{
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EditorSceneManager.CloseScene(scene, true);
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}
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public void Save()
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{
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EditorSceneManager.SaveScene(scene);
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}
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}
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}
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}
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