先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using Coffee.UISoftMaskInternal;
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using Coffee.UISoftMaskInternal.AssetModification;
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using UnityEditor;
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using UnityEngine;
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#pragma warning disable CS0612, CS0618 // Type or member is obsolete
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namespace Coffee.UISoftMask
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{
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internal class SoftMaskComponentModifier_PartOfParent : ComponentModifier<SoftMask>
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{
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protected override bool ModifyComponent(SoftMask softMask, bool dryRun)
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{
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if (!softMask.partOfParent) return false;
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if (!dryRun)
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{
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var shape = softMask.GetOrAddComponent<MaskingShape>();
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shape.softnessRange = softMask.softnessRange;
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shape.alphaHitTest = softMask.alphaHitTest;
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shape.showMaskGraphic = softMask.showMaskGraphic;
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Object.DestroyImmediate(softMask);
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EditorUtility.SetDirty(shape.gameObject);
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}
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return true;
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}
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public override string Report()
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{
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return " -> SoftMask.partOfParent is obsolete. Use MaskingShape component instead.\n";
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}
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}
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}
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