先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
41 lines
850 B
C#
41 lines
850 B
C#
using UnityEngine;
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namespace RootMotion
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{
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/// <summary>
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/// Auto-instantiated singleton base class.
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/// </summary>
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public abstract class LazySingleton<T> : MonoBehaviour where T : LazySingleton<T>
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{
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private static T sInstance = null;
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public static bool hasInstance
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{
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get
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{
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return sInstance != null;
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}
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}
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public static T instance
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{
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get
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{
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if (sInstance == null)
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{
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string name = typeof(T).ToString();
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sInstance = new GameObject(name).AddComponent<T>();
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}
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return sInstance;
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}
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}
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protected virtual void Awake()
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{
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sInstance = (T)this;
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}
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}
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}
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