先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
27 lines
596 B
C#
27 lines
596 B
C#
using UnityEngine;
|
|
using UnityEditor;
|
|
using System.Collections;
|
|
|
|
namespace RootMotion {
|
|
|
|
/*
|
|
* Custom inspector for BipedReferences
|
|
* */
|
|
public class BipedReferencesInspector: Inspector {
|
|
|
|
/*
|
|
* Draws the default property, returns true if modified
|
|
* */
|
|
public static bool AddModifiedInspector(SerializedProperty prop) {
|
|
EditorGUILayout.PropertyField(prop, true);
|
|
|
|
if (prop.isExpanded) EditorGUILayout.Space();
|
|
|
|
// If references have changed reinitiate the bipedIK.
|
|
if (prop.serializedObject.ApplyModifiedProperties()) return true;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|