Files
MinFt/Client/Assets/Scripts/UI/Shop/LackOfLuresConfirmPopupPanel.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

46 lines
1.6 KiB
C#

using asap.core;
using cfg;
using game;
using GameCore;
using UnityEngine;
using UnityEngine.UI;
public class LackOfLuresConfirmPopupPanel : MonoBehaviour
{
Button confirmButton;
Button cancelButton;
private void Awake()
{
confirmButton = transform.Find("root/btn_confrim/btn_green").GetComponent<Button>();
cancelButton = transform.Find("btn_close").GetComponent<Button>();
}
private void Start()
{
confirmButton.onClick.AddListener(OnConfirmButtonClick);
cancelButton.onClick.AddListener(OnCancelButtonClick);
}
private async void OnConfirmButtonClick()
{
// TODO: restore when CampDataMM is available
var campData = GContext.container.Resolve<CampDataMM>();
ILoadResourceService loadResourceService = GContext.container.Resolve<ILoadResourceService>();
bool isCanEnter = await loadResourceService.Loads(campData.AllPrefabs);
if (isCanEnter)
{
GContext.Publish(new UnloadActToNextAct("BuildAct"));
}
else
{
var panel = await UIManager.Instance.ShowUI(UITypes.CloudTransitionPanel);
panel.GetComponent<CloudTransitionPanel>().SetBtn(true, () => GContext.Publish(new UnloadActToNextAct("BuildAct")));
//var panel = await UIManager.Instance.ShowUI(UITypes.FishingDownLoadPopupPanel);
}
await System.Threading.Tasks.Task.CompletedTask;
UIManager.Instance.DestroyUI(UITypes.LackOfLuresConfirmPopupPanel);
}
private void OnCancelButtonClick()
{
UIManager.Instance.DestroyUI(UITypes.LackOfLuresConfirmPopupPanel);
}
}