先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
28 lines
869 B
C#
28 lines
869 B
C#
using GameCore;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class GiftSelectionPackSlot : MonoBehaviour
|
|
{
|
|
private Button _btnEmpty, _btnReward, _btnSelect;
|
|
private RewardItemNew _reward;
|
|
private void Awake()
|
|
{
|
|
_btnEmpty = transform.Find("empty").GetComponent<Button>();
|
|
_btnReward = transform.Find("reward_1").GetComponent<Button>();
|
|
_btnSelect = transform.Find("reward_1/btn_selection").GetComponent<Button>();
|
|
_reward = transform.Find("reward_1").GetComponent<RewardItemNew>();
|
|
}
|
|
public void SetState(ItemData item)
|
|
{
|
|
_btnEmpty.gameObject.SetActive(false);
|
|
_btnReward.gameObject.SetActive(true);
|
|
_reward.SetData(item, isCanClick: true);
|
|
}
|
|
public void SetState()
|
|
{
|
|
_btnEmpty.gameObject.SetActive(true);
|
|
_btnReward.gameObject.SetActive(false);
|
|
}
|
|
}
|