先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using asap.core;
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using cfg;
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using GameCore;
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using System.Collections.Generic;
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using UnityEngine;
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public class GiftPopupPanel_10 : MonoBehaviour
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{
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GiftPopupPanel_10_sub root_3rewards;
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GiftPopupPanel_10_sub root_4rewards;
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private void Awake()
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{
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root_3rewards = transform.Find("root/root_3rewards").GetComponent<GiftPopupPanel_10_sub>();
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root_4rewards = transform.Find("root/root_4rewards").GetComponent<GiftPopupPanel_10_sub>();
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FishingEventData fishingEventData = GContext.container.Resolve<FishingEventData>();
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int index = fishingEventData.GetPack1A1Index();
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if (index >= 2)
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{
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UIManager.Instance.DestroyUI(UITypes.GiftPopupPanel_10);
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return;
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}
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EventPackManager eventPackDataRead = fishingEventData.Get1A1EventPackManager();
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if (eventPackDataRead == null)
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{
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UIManager.Instance.DestroyUI(UITypes.GiftPopupPanel_10);
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return;
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}
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List<int> vipPackIds = eventPackDataRead.VIPPackList[fishingEventData.Pack1A1Data.vipLevel];
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var _tables = GContext.container.Resolve<Tables>();
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var pack1 = _tables.TbPack.GetOrDefault(vipPackIds[0]);
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var itemData1 = GContext.container.Resolve<PlayerItemData>().GetItemDataByDropId(pack1.DropID);
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root_3rewards.gameObject.SetActive(itemData1.Count <= 3);
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root_4rewards.gameObject.SetActive(itemData1.Count > 3);
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}
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}
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