先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
128 lines
3.4 KiB
C#
128 lines
3.4 KiB
C#
using asap.core;
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using DG.Tweening;
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using GameCore;
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using TMPro;
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using UniRx;
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using UnityEngine;
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using UnityEngine.UI;
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public class FishingShopPanel : BasePanel
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{
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public Button btn_close;
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#region tabChange
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[SerializeField]
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GameObject
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tab_diamond,
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go_diamond,
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tab_items,
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go_items;
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[SerializeField]
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Toggle
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tog_diamond,
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tog_item;
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[SerializeField]
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TMP_Text
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txt_level,
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txt_energy,
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txt_diamond;
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int _curDiamond;
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int _curEnergy;
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#endregion
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private void Awake()
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{
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UIManager.Instance.panelStack.Push(UITypes.FishingShopPanel);
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btn_close = transform.Find("root/btn_close").GetComponent<Button>();
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#if AGG
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using (var e = GEvent.GameEvent("enter_shop")) { }
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#endif
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}
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protected override void Start()
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{
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GContext.OnEvent<LackOfResourceConfirmEvent>().Subscribe(x =>
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{
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OnSwitchTab(x.state);
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}).AddTo(disposables);
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GContext.OnEvent<ResAddEvent>().Where(x => x.id == 1005).Subscribe(x =>
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{
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DiamondAddAnim();
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}).AddTo(disposables);
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GContext.OnEvent<ResAddEvent>().Where(x => x.id == 1001).Subscribe(x =>
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{
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EnergyAddAnim();
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}).AddTo(disposables);
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oldPanelName = PanelName;
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base.Start();
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btn_close.onClick.AddListener(async () =>
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{
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if (UIManager.Instance.panelStack.Count > 0)
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{
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UIManager.Instance.panelStack.Pop();
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}
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if (UIManager.Instance.panelStack.Count > 0)
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{
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UIType topUI = UIManager.Instance.panelStack.Pop();
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await UIManager.Instance.ShowUI(topUI);
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}
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else
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{
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RestartShowHomeUIEvent restartShowHomeUIEvent = new RestartShowHomeUIEvent();
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GContext.Publish(restartShowHomeUIEvent);
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}
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UIManager.Instance.DestroyUI(UITypes.FishingShopPanel);
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});
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//New
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tog_item.OnValueChangedAsObservable().Where(x => x).Subscribe(_ => OnSwitchTab(0)).AddTo(disposables);
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tog_diamond.OnValueChangedAsObservable().Where(x => x).Subscribe(_ => OnSwitchTab(1)).AddTo(disposables);
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var playerData = GContext.container.Resolve<PlayerData>();
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_curDiamond = playerData.diamond;
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_curEnergy = playerData.Energy;
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txt_diamond.text = ConvertTools.GetNumberString2(_curDiamond);
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txt_level.text = playerData.lv.ToString();
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txt_energy.text = ConvertTools.GetNumberString2(_curEnergy);
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}
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#region New
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void OnSwitchTab(int scope)
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{
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if (scope == 0)
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{
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go_diamond.SetActive(false);
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go_items.SetActive(true);
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tab_diamond.SetActive(false);
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tab_items.SetActive(true);
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}
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else if (scope == 1)
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{
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go_diamond.SetActive(true);
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go_items.SetActive(false);
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tab_diamond.SetActive(true);
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tab_items.SetActive(false);
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}
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}
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void DiamondAddAnim()
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{
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_curDiamond = GContext.container.Resolve<PlayerData>().diamond;
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txt_diamond.text = ConvertTools.GetNumberString2(_curDiamond);
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}
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void EnergyAddAnim()
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{
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_curEnergy = GContext.container.Resolve<PlayerData>().Energy;
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txt_energy.text = ConvertTools.GetNumberString2(_curEnergy);
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}
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#endregion
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}
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