先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
64 lines
1.5 KiB
C#
64 lines
1.5 KiB
C#
using asap.core;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class TravelMapCampReveiwPanel : MonoBehaviour
|
|
{
|
|
Button btn_close;
|
|
Button btn_left;
|
|
Button btn_right;
|
|
UIDrag uiDrag;
|
|
|
|
TMP_Text text_name;
|
|
TravelMapCtrl travelMapCtrl;
|
|
private void Awake()
|
|
{
|
|
travelMapCtrl = GContext.container.Resolve<TravelMapCtrl>();
|
|
uiDrag = transform.Find("root/drag").GetComponent<UIDrag>();
|
|
btn_close = transform.Find("root/btn_close").GetComponent<Button>();
|
|
btn_left = transform.Find("root/btn_left").GetComponent<Button>();
|
|
btn_right = transform.Find("root/btn_right").GetComponent<Button>();
|
|
text_name = transform.Find("root/title/text_title").GetComponent<TMP_Text>();
|
|
}
|
|
private void Start()
|
|
{
|
|
btn_close.onClick.AddListener(OnClose);
|
|
btn_left.onClick.AddListener(OnLeft);
|
|
btn_right.onClick.AddListener(OnRight);
|
|
uiDrag.OnBeginDragCall = () =>
|
|
{
|
|
|
|
#if UNITY_EDITOR
|
|
if (Input.GetMouseButton(0))
|
|
#else
|
|
if (Input.touchCount == 1)
|
|
#endif
|
|
{
|
|
GContext.Publish(new SwitchVirtualCameraEvent() { type = 12, isDrag = true });
|
|
}
|
|
};
|
|
}
|
|
|
|
private void OnLeft()
|
|
{
|
|
travelMapCtrl.OnLeft();
|
|
}
|
|
|
|
private void OnRight()
|
|
{
|
|
travelMapCtrl.OnRight();
|
|
|
|
}
|
|
|
|
public void SetName(string name)
|
|
{
|
|
text_name.text = name;
|
|
}
|
|
private void OnClose()
|
|
{
|
|
|
|
travelMapCtrl.OutVisit();
|
|
}
|
|
}
|