Files
MinFt/Client/Assets/Scripts/Tables/TbAquariumConfig.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

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C#
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class TbAquariumConfig
{
private readonly AquariumConfig _data;
public TbAquariumConfig(JSONNode _json)
{
if(!_json.IsArray)
{
throw new SerializationException();
}
if (_json.Count != 1) throw new SerializationException("table mode=one, but size != 1");
_data = AquariumConfig.DeserializeAquariumConfig(_json[0]);
PostInit();
}
/// <summary>
/// 特殊鱼列表对应Item表主键
/// </summary>
public System.Collections.Generic.List<int> AquariumSpFishList => _data.AquariumSpFishList;
/// <summary>
/// 每次广告降低的时间
/// </summary>
public float AdAccelerate => _data.AdAccelerate;
/// <summary>
/// 第一次广告降低的时间
/// </summary>
public float AdAccelerateFirst => _data.AdAccelerateFirst;
/// <summary>
/// 每次广告消耗的钻石
/// </summary>
public int AdAccelerateDiamondCost => _data.AdAccelerateDiamondCost;
/// <summary>
/// 每次刷新周期可以看的广告最大次数
/// </summary>
public int AdMaxTime => _data.AdMaxTime;
/// <summary>
/// 每天最多能刷多少次
/// </summary>
public int RefreshTime => _data.RefreshTime;
/// <summary>
/// 变异的材质
/// </summary>
public string MutantMaterial => _data.MutantMaterial;
/// <summary>
/// 刺鱼时,可以选择随机玩家的次数
/// </summary>
public int RaidChangeTimes => _data.RaidChangeTimes;
public void Resolve(Dictionary<string, object> _tables)
{
_data.Resolve(_tables);
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
_data.TranslateText(translator);
}
partial void PostInit();
partial void PostResolve();
}
}