Files
MinFt/Client/Assets/Scripts/Tables/DiggingDisplayInit.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

85 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class DiggingDisplayInit : Bright.Config.BeanBase
{
public JSONNode json;
public DiggingDisplayInit(JSONNode _json)
{
{ if(!_json["Height"].IsNumber) { throw new SerializationException(); } Height = _json["Height"]; }
{ if(!_json["PropContainerY"].IsNumber) { throw new SerializationException(); } PropContainerY = _json["PropContainerY"]; }
{ if(!_json["VirtualCameraY"].IsNumber) { throw new SerializationException(); } VirtualCameraY = _json["VirtualCameraY"]; }
{ if(!_json["PropContainerZ"].IsNumber) { throw new SerializationException(); } PropContainerZ = _json["PropContainerZ"]; }
{ if(!_json["VirtualCameraZ"].IsNumber) { throw new SerializationException(); } VirtualCameraZ = _json["VirtualCameraZ"]; }
json = _json;
PostInit();
}
public DiggingDisplayInit(int Height, float PropContainerY, float VirtualCameraY, float PropContainerZ, float VirtualCameraZ )
{
this.Height = Height;
this.PropContainerY = PropContainerY;
this.VirtualCameraY = VirtualCameraY;
this.PropContainerZ = PropContainerZ;
this.VirtualCameraZ = VirtualCameraZ;
PostInit();
}
public static DiggingDisplayInit DeserializeDiggingDisplayInit(JSONNode _json)
{
return new DiggingDisplayInit(_json);
}
public int Height { get; private set; }
public float PropContainerY { get; private set; }
public float VirtualCameraY { get; private set; }
/// <summary>
/// 通常不用修改
/// </summary>
public float PropContainerZ { get; private set; }
/// <summary>
/// 通常不用修改
/// </summary>
public float VirtualCameraZ { get; private set; }
public const int __ID__ = 934646581;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "Height:" + Height + ","
+ "PropContainerY:" + PropContainerY + ","
+ "VirtualCameraY:" + VirtualCameraY + ","
+ "PropContainerZ:" + PropContainerZ + ","
+ "VirtualCameraZ:" + VirtualCameraZ + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}