先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
22 lines
630 B
C#
22 lines
630 B
C#
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using UnityEngine;
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public class FogController : MonoBehaviour
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{
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public bool enableFog = true;
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public Color fogColor = Color.gray;
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public FogMode m_fogMode = FogMode.Linear;
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public float fogDensity = 0.02f;
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public float startDistance = 0.0f;
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public float endDistance = 100.0f;
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private void OnEnable()
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{
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RenderSettings.fog = enableFog;
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RenderSettings.fogMode = m_fogMode;
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RenderSettings.fogColor = fogColor;
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RenderSettings.fogDensity = fogDensity;
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RenderSettings.fogStartDistance = startDistance;
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RenderSettings.fogEndDistance = endDistance;
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}
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} |