Files
MinFt/Client/Assets/Scripts/GampPlay/FishSkill/CorruptSpSkillData.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

100 lines
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C#
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using cfg;
/// <summary>
/// 腐蚀支持Jump和Struggle技能结束后结束
/// </summary>
public class CorruptSpSkillData : FishSpSkillData<Corrupt>
{
public override string AudioScreen()
{
return spSkill.AudioScreen;
}
public override string AudioRewardFish()
{
return spSkill.AudioRewardFish;
}
#region UI
public override string FxScreen()
{
return spSkill.FxScreen;
}
public override string FxProgressInc()
{
return spSkill.FxProgressInc;
}
#endregion
#region Jump
public override string FxFishJump()
{
return spSkill.FxFishJump;
}
/// <summary>
/// 鱼起跳的时候立刻在Root处挂上一个特效
/// </summary>
public override string FxFishJumpWater()
{
return spSkill.FxFishJumpWater;
}
public override string FxWater()
{
if (spSkill.FxWater == "None")
{
return "";
}
return spSkill.FxWater;
}
#endregion
#region Struggle
public override string FxFishSkillAppend()
{
if (spSkill.FxFishSkillAppend == "None")
{
return "";
}
return spSkill.FxFishSkillAppend;
}
/// <summary>
/// 鱼起跳的时候立刻在Root处挂上一个特效
/// </summary>
public override string FxFishStruggle()
{
return spSkill.FxFishStruggle;
}
#endregion
public override BarTarget GetBarTarget()
{
BarTarget barTarget = new BarTarget();
barTarget.CorruptSpeed = spSkill.CorruptSpeed;
barTarget.ClearSpeed = spSkill.ClearSpeed;
barTarget.CorruptMaxPercent = spSkill.CorruptMaxPercent;
barTarget.CorruptBarIncPercent = spSkill.CorruptBarIncPercent;
barTarget.CorruptBarDecPercent = spSkill.CorruptBarDecPercent;
barTarget.fx_target_bar_bg = spSkill.FxBarBottom;
barTarget.fx_target_bar = spSkill.FxBar; ;
barTarget.fx_target_bar_highlight = spSkill.FxProgressInc;
barTarget.bar_target = spSkill.BarBg;
barTarget.highlight = spSkill.EdgeBg;
barTarget.fxScreenWarning = spSkill.FxScreenWarning;
return barTarget;
}
public override string FxWaterSplash()
{
return spSkill.FxWaterSplash;
}
}