Files
MinFt/Client/Assets/Scripts/Aquarium/UI/AquariumReportFishItem.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

39 lines
1.3 KiB
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class AquariumReportFishItem : MonoBehaviour
{
[Header("Fish Info")]
public Transform mask_bg;
public Image fish_icon;
public Image icon_rate;
public Image icon_egg;
[Header("Cash Info")]
public GameObject fish_info;
public TMP_Text text_cash;
public TMP_Text text_fish_name;
[Header("Player Info")]
public GameObject player_info;
public TMP_Text text_player_name;
public Head text_player_head;
public int index;
private void Reset()
{
mask_bg = transform.Find("mask_bg2").GetComponent<Transform>();
fish_icon = transform.Find("mask_bg2/icon_fish").GetComponent<Image>();
icon_rate = transform.Find("mask_bg2/icon_rate").GetComponent<Image>();
icon_egg = transform.Find("mask_bg2/icon_egg").GetComponent<Image>();
fish_info = transform.Find("fish_info").gameObject;
text_cash = transform.Find("fish_info/text_cash").GetComponent<TMP_Text>();
text_fish_name = transform.Find("fish_info/text_name").GetComponent<TMP_Text>();
player_info = transform.Find("player_info").gameObject;
text_player_name = transform.Find("player_info/text_name").GetComponent<TMP_Text>();
text_player_head = transform.Find("player_info/text_name/btn_head").GetComponent<Head>();
}
}