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49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
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// Crest Ocean System
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// Copyright 2022 Wave Harmonic Ltd
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namespace Crest.Examples
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{
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using UnityEngine;
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using UnityEngine.Rendering;
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/// <summary>
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/// Loads a Render Pipeline Asset when entering play mode. Useful if wanting to enforce quality or features for a
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/// scene.
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/// </summary>
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public class LoadRenderPipelineAsset : MonoBehaviour
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{
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[SerializeField]
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RenderPipelineAsset _renderPipelineAsset;
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RenderPipelineAsset _oldRenderPipelineAssetGraphics;
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RenderPipelineAsset _oldRenderPipelineAssetQuality;
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void OnEnable()
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{
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_oldRenderPipelineAssetGraphics = GraphicsSettings.renderPipelineAsset;
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_oldRenderPipelineAssetQuality = QualitySettings.renderPipeline;
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if (_renderPipelineAsset == null)
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{
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return;
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}
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GraphicsSettings.renderPipelineAsset = _renderPipelineAsset;
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QualitySettings.renderPipeline = _renderPipelineAsset;
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}
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void OnDisable()
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{
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if (_renderPipelineAsset == null)
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{
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return;
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}
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GraphicsSettings.renderPipelineAsset = _oldRenderPipelineAssetGraphics;
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QualitySettings.renderPipeline = _oldRenderPipelineAssetQuality;
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}
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}
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}
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