先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
41 lines
809 B
C#
41 lines
809 B
C#
// Crest Ocean System
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// Copyright 2022 Wave Harmonic Ltd
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namespace Crest.Examples
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{
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using UnityEngine;
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using UnityEngine.Events;
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public class SendUnityEvent : MonoBehaviour
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{
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[SerializeField]
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UnityEvent _onEnable = new UnityEvent();
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[SerializeField]
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UnityEvent _onDisable = new UnityEvent();
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[SerializeField]
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UnityEvent<float> _onUpdate = new UnityEvent<float>();
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float _timeSinceEnabled;
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void OnEnable()
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{
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_timeSinceEnabled = 0f;
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_onEnable.Invoke();
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}
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void OnDisable()
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{
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_onDisable.Invoke();
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}
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void Update()
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{
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_timeSinceEnabled += Time.deltaTime;
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_onUpdate.Invoke(_timeSinceEnabled);
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}
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}
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}
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