先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using DigitalOpus.MB.Core;
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public class MB2_UpdateSkinnedMeshBoundsFromBounds : MonoBehaviour {
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public List<GameObject> objects;
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SkinnedMeshRenderer smr;
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void Start () {
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smr = GetComponent<SkinnedMeshRenderer>();
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if (smr == null){
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Debug.LogError("Need to attach MB2_UpdateSkinnedMeshBoundsFromBounds script to an object with a SkinnedMeshRenderer component attached.");
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return;
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}
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if (objects == null || objects.Count == 0){
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Debug.LogWarning("The MB2_UpdateSkinnedMeshBoundsFromBounds had no Game Objects. It should have the same list of game objects that the MeshBaker does.");
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smr = null;
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return;
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}
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for (int i = 0; i < objects.Count; i++){
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if (objects[i] == null || objects[i].GetComponent<Renderer>() == null){
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Debug.LogError("The list of objects had nulls or game objects without a renderer attached at position " + i);
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smr = null;
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return;
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}
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}
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bool origVal = smr.updateWhenOffscreen;
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smr.updateWhenOffscreen = true;
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smr.updateWhenOffscreen = origVal;
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}
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void Update () {
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if (smr != null && objects != null){
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MB3_MeshCombiner.UpdateSkinnedMeshApproximateBoundsFromBoundsStatic(objects,smr);
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}
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}
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}
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