先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
69 lines
1.1 KiB
Plaintext
69 lines
1.1 KiB
Plaintext
Shader "Game/ImageGray"
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{
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Properties
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{
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_MainTex("MainTex", 2D) = "black" {}
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}
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SubShader
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{
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LOD 200
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Tags
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{
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"Queue" = "Transparent"
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"IgnoreProjector" = "True"
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"RenderType" = "Transparent"
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}
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Pass
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{
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Cull Off
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Lighting Off
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ZWrite Off
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Fog{ Mode Off }
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Blend SrcAlpha OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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float4 _MainTex_ST;
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struct appdata_t
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{
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float4 vertex : POSITION;
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float2 texcoord : TEXCOORD0;
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fixed4 color : COLOR;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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half2 texcoord : TEXCOORD0;
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fixed4 color : COLOR;
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};
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v2f o;
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v2f vert(appdata_t v)
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{
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = v.texcoord;
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o.color = v.color;
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return o;
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}
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fixed4 frag(v2f i) : COLOR
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{
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fixed4 col;
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col = tex2D(_MainTex, i.texcoord);
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col.rgb = dot(col.rgb, fixed3(.222,.707,.071));
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return col;
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}
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ENDCG
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}
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}
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FallBack "Diffuse"
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} |