Files
MinFt/Client/LocalPackages/com.neuecc.unirx/Scripts/UnityEngineBridge/Triggers/ObservableMoveTrigger.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

36 lines
904 B
C#

// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableMoveTrigger : ObservableTriggerBase, IEventSystemHandler, IMoveHandler
{
Subject<AxisEventData> onMove;
void IMoveHandler.OnMove(AxisEventData eventData)
{
if (onMove != null) onMove.OnNext(eventData);
}
public IObservable<AxisEventData> OnMoveAsObservable()
{
return onMove ?? (onMove = new Subject<AxisEventData>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onMove != null)
{
onMove.OnCompleted();
}
}
}
}
#endif