先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System; // require keep for Windows Universal App
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using UnityEngine;
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namespace UniRx.Triggers
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{
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[DisallowMultipleComponent]
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public class ObservableJointTrigger : ObservableTriggerBase
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{
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Subject<float> onJointBreak;
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void OnJointBreak(float breakForce)
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{
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if (onJointBreak != null) onJointBreak.OnNext(breakForce);
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}
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public IObservable<float> OnJointBreakAsObservable()
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{
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return onJointBreak ?? (onJointBreak = new Subject<float>());
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}
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Subject<Joint2D> onJointBreak2D;
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void OnJointBreak2D(Joint2D brokenJoint)
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{
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if (onJointBreak2D != null) onJointBreak2D.OnNext(brokenJoint);
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}
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public IObservable<Joint2D> OnJointBreak2DAsObservable()
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{
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return onJointBreak2D ?? (onJointBreak2D = new Subject<Joint2D>());
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}
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protected override void RaiseOnCompletedOnDestroy()
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{
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if (onJointBreak != null)
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{
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onJointBreak.OnCompleted();
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}
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if (onJointBreak2D != null)
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{
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onJointBreak2D.OnCompleted();
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}
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}
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}
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} |