Files
MinFt/Client/LocalPackages/SoftMaskForUGUI-3.5.0/Editor/AssetModification/SoftMaskableComponentModifier.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

33 lines
910 B
C#

using Coffee.UISoftMaskInternal.AssetModification;
using UnityEditor;
using UnityEngine;
namespace Coffee.UISoftMask
{
internal class SoftMaskableComponentModifier : ComponentModifier<SoftMaskable>
{
protected override bool ModifyComponent(SoftMaskable c, bool dryRun)
{
// Skip if the component is hidden.
if ((c.hideFlags & HideFlags.DontSave) != 0) return false;
// Skip if the component is ignored.
if (c.ignoreSelf || c.ignoreChildren) return false;
if (!dryRun)
{
var go = c.gameObject;
Object.DestroyImmediate(c);
EditorUtility.SetDirty(go);
}
return true;
}
public override string Report()
{
return " -> SoftMaskable component is now auto-generated object. Remove them.\n";
}
}
}