先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
31 lines
680 B
C#
31 lines
680 B
C#
using UnityEngine;
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using System.Collections;
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namespace RootMotion.Demos {
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/// <summary>
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/// Going slow motion on user input
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/// </summary>
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public class SlowMo : MonoBehaviour {
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public KeyCode[] keyCodes;
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public bool mouse0;
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public bool mouse1;
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public float slowMoTimeScale = 0.3f;
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void Update () {
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Time.timeScale = IsSlowMotion()? slowMoTimeScale: 1f;
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}
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private bool IsSlowMotion() {
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if (mouse0 && Input.GetMouseButton(0)) return true;
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if (mouse1 && Input.GetMouseButton(1)) return true;
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for (int i = 0; i < keyCodes.Length; i++) {
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if (Input.GetKey(keyCodes[i])) return true;
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}
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return false;
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}
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}
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}
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