先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
20 lines
478 B
C#
20 lines
478 B
C#
using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace RootMotion {
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/*
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* Serialized content is used for caching serialized properties and their respective GUIContent and enforcing unified GUI layout.
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* */
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public struct SerializedContent {
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public SerializedProperty prop;
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public GUIContent guiContent;
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public SerializedContent(SerializedProperty prop, GUIContent guiContent) {
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this.prop = prop;
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this.guiContent = guiContent;
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}
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}
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}
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