先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
using asap.core;
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using UnityEngine;
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using UnityEngine.UI;
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public class UIImage : Image
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{
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ShowImageData imageData;
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IUIService uiService;
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public void Sprite(string spriteName)
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{
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if (imageData == null)
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{
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imageData = new ShowImageData(this);
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}
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if (uiService == null)
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{
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uiService = GContext.container.Resolve<IUIService>();
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}
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if (uiService != null)
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{
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imageData.SetName(spriteName);
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uiService.SetImageSprite(imageData);
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}
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else
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{
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Debug.LogError("IUIService is not resolved.");
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}
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}
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}
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public class ShowImageData : IShowImageData
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{
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public string spriteName { set; get; }
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public Image image { set; get; }
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string otherName;
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/// <summary>
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/// image 赋值必须新new一个对象,防止sprite 给的一个错误的对象
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/// </summary>
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/// <param name="image"></param>
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public ShowImageData(Image image)
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{
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this.image = image;
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}
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public ShowImageData(Image image, string spriteName)
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{
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this.image = image;
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SetName(spriteName);
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}
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public void SetName(string spriteName)
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{
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this.spriteName = spriteName;
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otherName = spriteName + "(Clone)";
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}
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public void SetImage(Sprite sprite)
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{
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if (image != null && (sprite.name == otherName || sprite.name == spriteName))
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{
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image.sprite = sprite;
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}
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}
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}
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