Files
MinFt/Client/Assets/Scripts/UI/Grade/PlayerGradeAquariumInfoPanel.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

32 lines
875 B
C#

using asap.core;
using GameCore;
using UnityEngine;
using UnityEngine.UI;
public class PlayerGradeAquariumInfoPanel : MonoBehaviour
{
Button mask;
Button btn_close;
RewardItemNew rewardItemNew;
private void Awake()
{
rewardItemNew = transform.Find("root/info2/reward").GetComponent<RewardItemNew>();
mask = transform.Find("mask").GetComponent<Button>();
btn_close = transform.Find("btn_close").GetComponent<Button>();
}
private void Start()
{
mask.onClick.AddListener(Close);
btn_close.onClick.AddListener(Close);
}
public void Init(int dorpID)
{
ItemData drop = GContext.container.Resolve<PlayerItemData>().GetItemDataOne(dorpID);
rewardItemNew.SetData(drop);
}
void Close()
{
UIManager.Instance.DestroyUI(UITypes.PlayerGradeAquariumInfoPanel);
}
}