Files
MinFt/Client/Assets/Scripts/UI/Fishing/FishingPanelIconFish.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

76 lines
2.1 KiB
C#

using asap.core;
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UniRx;
using DG.Tweening;
public class UISkillShow
{
public int type;
public float chargingTime;
public float executeTime;
public bool isStart;
}
public class FishingPanelIconFish : MonoBehaviour
{
public Image icon;
public Image icon_bar;
public GameObject fx_sp;
public GameObject fx_escape;
public GameObject fx_fishingpanel_fishboss_glowdown;
IDisposable icon_bar_disposable;
private void OnEnable()
{
fx_sp.SetActive(false);
fx_escape.SetActive(false);
fx_fishingpanel_fishboss_glowdown.SetActive(false);
Init();
icon_bar_disposable = GContext.OnEvent<UISkillShow>().Subscribe(OnUISkillShow);
}
void Init()
{
StopAllCoroutines();
fx_fishingpanel_fishboss_glowdown.SetActive(false);
fx_sp.SetActive(false);
fx_escape.SetActive(false);
icon_bar.DOKill();
icon_bar.fillAmount = 0;
}
void OnUISkillShow(UISkillShow uISkillShow)
{
Init();
if (uISkillShow.isStart)
{
StartCoroutine(StartSkill(uISkillShow.chargingTime, uISkillShow.executeTime, uISkillShow.type));
}
}
IEnumerator StartSkill(float time, float executeTime, int type)
{
icon_bar.DOFillAmount(1, time);
yield return new WaitForSeconds(time);
icon_bar.DOKill();
icon_bar.fillAmount = 1;
fx_sp.SetActive(true);
fx_escape.SetActive(type == 2);
fx_fishingpanel_fishboss_glowdown.SetActive(type == 2);
if (executeTime > 0.001f)
{
yield return new WaitForSeconds(executeTime);
icon_bar.fillAmount = 0;
fx_sp.SetActive(false);
fx_escape.SetActive(false);
fx_fishingpanel_fishboss_glowdown.SetActive(false);
}
}
private void OnDisable()
{
fx_sp.SetActive(false);
fx_escape.SetActive(false);
icon_bar.DOKill();
icon_bar.fillAmount = 0;
icon_bar_disposable?.Dispose();
icon_bar_disposable = null;
}
}