先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
27 lines
699 B
C#
27 lines
699 B
C#
using asap.core;
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using UniRx;
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using UnityEngine;
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public class BasePanel : MonoBehaviour
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{
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protected static string panelName = "HomePanel";
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protected string oldPanelName;
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public static string PanelName => panelName;
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protected CompositeDisposable disposables = new CompositeDisposable();
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protected virtual void Start()
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{
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panelName = GetType().Name;
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}
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protected virtual void OnDestroy()
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{
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GContext.container.Resolve<IUIService>()?.ReleaseSpriteDic(GetType().Name);
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disposables?.Dispose();
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disposables = null;
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//if (!string.IsNullOrEmpty(oldPanelName))
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//{
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// panelName = oldPanelName;
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//}
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}
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} |