先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
31 lines
815 B
C#
31 lines
815 B
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using System.Linq;
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using SimpleJSON;
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namespace cfg
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{
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public partial class TbEventSlapSpinach
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{
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public bool TryGetByItemID(int itemID,out EventSlapSpinach result)
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{
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result=DataList.FirstOrDefault(s => s.FishItemID == itemID);
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return result != null;
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}
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public bool IsSpinachItem(int itemID)
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{
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return DataList.Any(s => s.FishItemID == itemID);
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}
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}
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} |