Files
MinFt/Client/Assets/Scripts/Tables/SuperEnergyMag.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

59 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class SuperEnergyMag : FishBuffType
{
public SuperEnergyMag(JSONNode _json) : base(_json)
{
PostInit();
}
public SuperEnergyMag() : base()
{
PostInit();
}
public static SuperEnergyMag DeserializeSuperEnergyMag(JSONNode _json)
{
return new SuperEnergyMag(_json);
}
public const int __ID__ = 1642480784;
public override int GetTypeId() => __ID__;
public override void Resolve(Dictionary<string, object> _tables)
{
base.Resolve(_tables);
PostResolve();
}
public override void TranslateText(System.Func<string, string, string> translator)
{
base.TranslateText(translator);
}
public override string ToString()
{
return "{ "
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}