先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
103 lines
5.1 KiB
C#
103 lines
5.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class MiniBattlePassLevel : Bright.Config.BeanBase
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{
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public JSONNode json;
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public MiniBattlePassLevel(JSONNode _json)
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{
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{ if(!_json["Id"].IsNumber) { throw new SerializationException(); } Id = _json["Id"]; }
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{ if(!_json["IapId"].IsNumber) { throw new SerializationException(); } IapId = _json["IapId"]; }
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{ var __json0 = _json["ItemShow"]; if(!__json0.IsArray) { throw new SerializationException(); } ItemShow = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ItemShow.Add(__v0); } }
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{ var __json0 = _json["ItemCount"]; if(!__json0.IsArray) { throw new SerializationException(); } ItemCount = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ItemCount.Add(__v0); } }
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{ if(!_json["ActivateId"].IsNumber) { throw new SerializationException(); } ActivateId = _json["ActivateId"]; }
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{ var __json0 = _json["TaskParamList"]; if(!__json0.IsArray) { throw new SerializationException(); } TaskParamList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } TaskParamList.Add(__v0); } }
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{ var __json0 = _json["FreeRewardList"]; if(!__json0.IsArray) { throw new SerializationException(); } FreeRewardList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FreeRewardList.Add(__v0); } }
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{ var __json0 = _json["PrimeRewardList"]; if(!__json0.IsArray) { throw new SerializationException(); } PrimeRewardList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } PrimeRewardList.Add(__v0); } }
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json = _json;
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PostInit();
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}
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public MiniBattlePassLevel(int Id, int IapId, System.Collections.Generic.List<int> ItemShow, System.Collections.Generic.List<int> ItemCount, int ActivateId, System.Collections.Generic.List<int> TaskParamList, System.Collections.Generic.List<int> FreeRewardList, System.Collections.Generic.List<int> PrimeRewardList )
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{
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this.Id = Id;
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this.IapId = IapId;
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this.ItemShow = ItemShow;
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this.ItemCount = ItemCount;
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this.ActivateId = ActivateId;
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this.TaskParamList = TaskParamList;
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this.FreeRewardList = FreeRewardList;
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this.PrimeRewardList = PrimeRewardList;
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PostInit();
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}
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public static MiniBattlePassLevel DeserializeMiniBattlePassLevel(JSONNode _json)
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{
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return new MiniBattlePassLevel(_json);
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}
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/// <summary>
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/// 主键
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/// </summary>
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public int Id { get; private set; }
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public int IapId { get; private set; }
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public System.Collections.Generic.List<int> ItemShow { get; private set; }
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public System.Collections.Generic.List<int> ItemCount { get; private set; }
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public int ActivateId { get; private set; }
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/// <summary>
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/// 累积值
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/// </summary>
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public System.Collections.Generic.List<int> TaskParamList { get; private set; }
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/// <summary>
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/// DropID
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/// </summary>
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public System.Collections.Generic.List<int> FreeRewardList { get; private set; }
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/// <summary>
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/// DropID
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/// </summary>
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public System.Collections.Generic.List<int> PrimeRewardList { get; private set; }
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public const int __ID__ = 1754368676;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "Id:" + Id + ","
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+ "IapId:" + IapId + ","
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+ "ItemShow:" + Bright.Common.StringUtil.CollectionToString(ItemShow) + ","
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+ "ItemCount:" + Bright.Common.StringUtil.CollectionToString(ItemCount) + ","
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+ "ActivateId:" + ActivateId + ","
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+ "TaskParamList:" + Bright.Common.StringUtil.CollectionToString(TaskParamList) + ","
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+ "FreeRewardList:" + Bright.Common.StringUtil.CollectionToString(FreeRewardList) + ","
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+ "PrimeRewardList:" + Bright.Common.StringUtil.CollectionToString(PrimeRewardList) + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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