先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
96 lines
3.5 KiB
C#
96 lines
3.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class EventOfferTreasureAscent : Bright.Config.BeanBase
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{
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public JSONNode json;
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public EventOfferTreasureAscent(JSONNode _json)
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{
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{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
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{ if(!_json["UIPanel"].IsString) { throw new SerializationException(); } UIPanel = _json["UIPanel"]; }
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{ if(!_json["Icon"].IsString) { throw new SerializationException(); } Icon = _json["Icon"]; }
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{ if(!_json["BoxOpenPrefab"].IsString) { throw new SerializationException(); } BoxOpenPrefab = _json["BoxOpenPrefab"]; }
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{ if(!_json["ChestReward"].IsNumber) { throw new SerializationException(); } ChestReward = _json["ChestReward"]; }
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{ if(!_json["FreeChance"].IsNumber) { throw new SerializationException(); } FreeChance = _json["FreeChance"]; }
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{ var __json0 = _json["IapList"]; if(!__json0.IsArray) { throw new SerializationException(); } IapList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } IapList.Add(__v0); } }
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json = _json;
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PostInit();
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}
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public EventOfferTreasureAscent(int ID, string UIPanel, string Icon, string BoxOpenPrefab, int ChestReward, int FreeChance, System.Collections.Generic.List<int> IapList )
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{
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this.ID = ID;
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this.UIPanel = UIPanel;
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this.Icon = Icon;
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this.BoxOpenPrefab = BoxOpenPrefab;
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this.ChestReward = ChestReward;
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this.FreeChance = FreeChance;
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this.IapList = IapList;
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PostInit();
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}
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public static EventOfferTreasureAscent DeserializeEventOfferTreasureAscent(JSONNode _json)
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{
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return new EventOfferTreasureAscent(_json);
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}
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public int ID { get; private set; }
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public string UIPanel { get; private set; }
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public string Icon { get; private set; }
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public string BoxOpenPrefab { get; private set; }
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/// <summary>
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/// 读item表
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/// </summary>
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public int ChestReward { get; private set; }
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/// <summary>
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/// 前X次免费
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/// </summary>
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public int FreeChance { get; private set; }
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/// <summary>
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/// 读shop表
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/// </summary>
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public System.Collections.Generic.List<int> IapList { get; private set; }
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public const int __ID__ = 1583939851;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "ID:" + ID + ","
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+ "UIPanel:" + UIPanel + ","
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+ "Icon:" + Icon + ","
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+ "BoxOpenPrefab:" + BoxOpenPrefab + ","
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+ "ChestReward:" + ChestReward + ","
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+ "FreeChance:" + FreeChance + ","
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+ "IapList:" + Bright.Common.StringUtil.CollectionToString(IapList) + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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