先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
58 lines
2.0 KiB
C#
58 lines
2.0 KiB
C#
using UnityEngine;
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namespace IngameDebugConsole.Commands
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{
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public class PlayerPrefsCommands
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{
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[ConsoleMethod( "prefs.int", "Returns the value of an Integer PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
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public static string PlayerPrefsGetInt( string key )
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{
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if( !PlayerPrefs.HasKey( key ) ) return "Key Not Found";
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return PlayerPrefs.GetInt( key ).ToString();
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}
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[ConsoleMethod( "prefs.int", "Sets the value of an Integer PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
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public static void PlayerPrefsSetInt( string key, int value )
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{
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PlayerPrefs.SetInt( key, value );
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}
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[ConsoleMethod( "prefs.float", "Returns the value of a Float PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
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public static string PlayerPrefsGetFloat( string key )
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{
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if( !PlayerPrefs.HasKey( key ) ) return "Key Not Found";
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return PlayerPrefs.GetFloat( key ).ToString();
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}
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[ConsoleMethod( "prefs.float", "Sets the value of a Float PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
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public static void PlayerPrefsSetFloat( string key, float value )
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{
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PlayerPrefs.SetFloat( key, value );
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}
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[ConsoleMethod( "prefs.string", "Returns the value of a String PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
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public static string PlayerPrefsGetString( string key )
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{
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if( !PlayerPrefs.HasKey( key ) ) return "Key Not Found";
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return PlayerPrefs.GetString( key );
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}
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[ConsoleMethod( "prefs.string", "Sets the value of a String PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
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public static void PlayerPrefsSetString( string key, string value )
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{
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PlayerPrefs.SetString( key, value );
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}
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[ConsoleMethod( "prefs.delete", "Deletes a PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
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public static void PlayerPrefsDelete( string key )
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{
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PlayerPrefs.DeleteKey( key );
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}
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[ConsoleMethod( "prefs.clear", "Deletes all PlayerPrefs fields" ), UnityEngine.Scripting.Preserve]
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public static void PlayerPrefsClear()
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{
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PlayerPrefs.DeleteAll();
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}
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}
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} |