先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
// Crest Ocean System
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// Copyright 2020 Wave Harmonic Ltd
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Crest.Examples
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{
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/// <summary>
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/// A simple automation script that pauses the game after a time.
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/// </summary>
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public class SimpleAutomation : MonoBehaviour
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{
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/// <summary>
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/// The version of this asset. Can be used to migrate across versions. This value should
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/// only be changed when the editor upgrades the version.
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/// </summary>
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[SerializeField, HideInInspector]
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#pragma warning disable 414
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int _version = 0;
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#pragma warning restore 414
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static bool _reloadPending = true;
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public int _pauseOnFrame = -1;
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public float _pauseAtTime = -1f;
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void Update()
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{
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if (_reloadPending && Time.time > 2f)
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{
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SceneManager.LoadScene(SceneManager.GetSceneAt(0).buildIndex);
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_reloadPending = false;
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}
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if (_pauseOnFrame != -1 && Crest.OceanRenderer.FrameCount >= _pauseOnFrame)
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{
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UnityEditor.EditorApplication.isPaused = true;
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}
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if (_pauseAtTime != -1f && Time.time >= _pauseAtTime)
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{
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UnityEditor.EditorApplication.isPaused = true;
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}
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}
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}
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}
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#endif
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