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42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
// Crest Ocean System
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// Copyright 2020 Wave Harmonic Ltd
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using UnityEngine;
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namespace Crest.Examples
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{
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[RequireComponent(typeof(Rigidbody))]
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public class ShipAnchor : MonoBehaviour
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{
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public float _springConstant = 10000f;
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public float _springConstantRotational = 10000000f;
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Rigidbody _rb;
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Vector3 _anchorPosWS;
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Vector3 _anchorForwardWS;
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private void Start()
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{
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_anchorPosWS = transform.position;
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_anchorForwardWS = transform.forward;
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_anchorPosWS.y = _anchorForwardWS.y = 0f;
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_rb = GetComponent<Rigidbody>();
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}
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private void FixedUpdate()
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{
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var pos = transform.position;
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pos.y = 0f;
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var force = (_anchorPosWS - pos) * _springConstant;
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_rb.AddForce(force);
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var forward = transform.forward;
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forward.y = 0f;
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var torque = -Vector3.Cross(_anchorForwardWS, forward) * _springConstantRotational;
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_rb.AddTorque(torque);
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}
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}
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}
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