Files
MinFt/Client/LocalPackages/SoftMaskForUGUI-3.5.0/Runtime/Internal/Utilities/MaterialRepository.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

93 lines
3.2 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Profiling;
namespace Coffee.UISoftMaskInternal
{
/// <summary>
/// Provides functionality to manage materials.
/// </summary>
internal static class MaterialRepository
{
private static readonly ObjectRepository<Material> s_Repository = new ObjectRepository<Material>();
public static int count => s_Repository.count;
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
public static void Clear()
{
s_Repository.Clear();
}
#endif
/// <summary>
/// Retrieves a cached material based on the hash.
/// </summary>
public static bool Valid(Hash128 hash, Material material)
{
Profiler.BeginSample("(COF)[MaterialRegistry] Valid");
var ret = s_Repository.Valid(hash, material);
Profiler.EndSample();
return ret;
}
/// <summary>
/// Adds or retrieves a cached material based on the hash.
/// </summary>
public static void Get(Hash128 hash, ref Material material, Func<Material> onCreate)
{
Profiler.BeginSample("(COF)[MaterialRepository] Get");
s_Repository.Get(hash, ref material, onCreate);
Profiler.EndSample();
}
/// <summary>
/// Adds or retrieves a cached material based on the hash.
/// </summary>
public static void Get(Hash128 hash, ref Material material, string shaderName)
{
Profiler.BeginSample("(COF)[MaterialRepository] Get");
s_Repository.Get(hash, ref material, x => new Material(Shader.Find(x))
{
hideFlags = HideFlags.DontSave | HideFlags.NotEditable
}, shaderName);
Profiler.EndSample();
}
/// <summary>
/// Adds or retrieves a cached material based on the hash.
/// </summary>
public static void Get(Hash128 hash, ref Material material, string shaderName, string[] keywords)
{
Profiler.BeginSample("(COF)[MaterialRepository] Get");
s_Repository.Get(hash, ref material, x => new Material(Shader.Find(x.shaderName))
{
hideFlags = HideFlags.DontSave | HideFlags.NotEditable,
shaderKeywords = x.keywords
}, (shaderName, keywords));
Profiler.EndSample();
}
/// <summary>
/// Adds or retrieves a cached material based on the hash.
/// </summary>
public static void Get<T>(Hash128 hash, ref Material material, Func<T, Material> onCreate, T source)
{
Profiler.BeginSample("(COF)[MaterialRepository] Get");
s_Repository.Get(hash, ref material, onCreate, source);
Profiler.EndSample();
}
/// <summary>
/// Removes a soft mask material from the cache.
/// </summary>
public static void Release(ref Material material)
{
Profiler.BeginSample("(COF)[MaterialRepository] Release");
s_Repository.Release(ref material);
Profiler.EndSample();
}
}
}