Files
MinFt/Client/LocalPackages/PlayFabSDK/Shared/Editor/MakeSharedSettingsObj.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

22 lines
622 B
C#

#if UNITY_2017_1_OR_NEWER
using PlayFab.PfEditor;
using UnityEditor;
using UnityEngine;
public class MakeScriptableObject
{
[MenuItem("PlayFab/MakePlayFabSharedSettings")]
public static void MakePlayFabSharedSettings()
{
PlayFabSharedSettings asset = ScriptableObject.CreateInstance<PlayFabSharedSettings>();
AssetDatabase.CreateAsset(asset, "Assets/PlayFabSdk/Shared/Public/Resources/PlayFabSharedSettings.asset"); // TODO: Path should not be hard coded
AssetDatabase.SaveAssets();
EditorUtility.FocusProjectWindow();
Selection.activeObject = asset;
}
}
#endif