Files
MinFt/Client/Assets/Scripts/UI/Tips/reward_tips.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

31 lines
794 B
C#

using System.Collections.Generic;
using UnityEngine;
public class reward_tips : tips_base
{
tips_reward_item[] rewardItems;
protected override void Awake()
{
base.Awake();
rewardItems = bg.gameObject.GetComponentsInChildren<tips_reward_item>();
}
public void SetData(List<int> itemIds, List<string> itemDics)
{
width = rewardItems[0].GetComponent<RectTransform>().rect.width * (itemIds.Count / 2 + 1);
int count = itemIds.Count;
for (int i = 0; i < rewardItems.Length; i++)
{
if (i < count)
{
rewardItems[i].SetData(itemIds[i], itemDics[i]);
}
else
{
rewardItems[i].gameObject.SetActive(false);
}
}
}
}