先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
37 lines
790 B
C#
37 lines
790 B
C#
using asap.core;
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using UnityEngine;
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using UnityEngine.UI;
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public class ChangeAvatarEvent
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{
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}
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public class Head : MonoBehaviour
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{
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public Image bg_head;
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public Image icon_head;
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#if UNITY_EDITOR
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private void Reset()
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{
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Awake();
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}
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#endif
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private void Awake()
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{
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bg_head = transform.Find("bg_head").GetComponent<Image>();
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icon_head = transform.Find("mask/icon_head")?.GetComponent<Image>();
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if (icon_head == null)
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{
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Debug.LogError("《Head》挂在了不该挂的地方,或者没有《mask/icon_head》", this);
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}
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}
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public void SetData(string url)
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{
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if (icon_head != null)
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{
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GContext.container.Resolve<IUIService>().SetHeadImage(icon_head, url);
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}
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}
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}
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