先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
using asap.core;
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using game;
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public class EventReportPopupPanel : ReportPopupPanel
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{
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Button btn_close;
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Button btn_enter;
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GameObject reward;
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Button btn_green;
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int energyAddCount;
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private void Awake()
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{
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// 已移除 ClubService 模块
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// clubService = GContext.container.Resolve<ClubService>();
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text_empty = transform.Find("root/text_empty").gameObject;
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panelScroll = transform.Find("root/ScrollView").gameObject;
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eventReportPopupItem = transform.Find("root/ScrollView/Viewport/Content/Item1").gameObject;
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eventReportPopupItem.SetActive(false);
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Content = transform.Find("root/ScrollView/Viewport/Content");
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btn_close = transform.Find("btn_close").GetComponent<Button>();
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btn_enter = transform.Find("root/btn_enter/btn_green").GetComponent<Button>();
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reward = transform.Find("reward").gameObject;
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btn_green = transform.Find("reward/btn_play/btn_green").GetComponent<Button>();
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// 已移除 ClubService 模块
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// energyAddCount = clubService.GetEnergyAddCount();
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energyAddCount = 0;
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reward.SetActive(energyAddCount > 0);
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}
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protected override void Start()
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{
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//mask.onClick.AddListener(Close);
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btn_close.onClick.AddListener(Close);
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btn_enter.onClick.AddListener(Close);
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btn_green.onClick.AddListener(Close);
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base.Start();
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}
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void Close()
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{
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if (energyAddCount > 0)
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{
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energyAddCount = 0;
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ItemData itemData = new ItemData();
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itemData.id = 1001;
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itemData.count = GContext.container.Resolve<cfg.Tables>().TbServerConfig.ClubLureDonateReward;
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GContext.Publish(new ShowData(itemData));
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GContext.Publish(new ShowData());
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}
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UIManager.Instance.DestroyUI(UITypes.EventReportPopupPanel);
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}
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}
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