Files
MinFt/Client/Assets/Scripts/UI/Home/HomeMapBtn.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

87 lines
2.2 KiB
C#

using asap.core;
using GameCore;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class HomeMapBtn : MonoBehaviour, IUIRedPoint
{
string key = "Home.Map";
public GameObject redPoint;
public GameObject redpoint_big;
public TMP_Text text_redpoint_big;
Button _btn;
void Awake()
{
_btn = GetComponent<Button>();
RedPointManager.Instance.AddRedPoint(key, this);
}
void Start()
{
_btn.onClick.AddListener(OnClick);
}
async void OnClick()
{
var _playerFishData = GContext.container.Resolve<PlayerFishData>();
if (_playerFishData.IsOpenMap)
{
GameObject go = await UIManager.Instance.ShowUI(UITypes.FishingMapPanel);
if (go != null)
{
GContext.Publish(new HideHomePanelEvent());
}
}
else
{
var _fishingEventData = GContext.container.Resolve<FishingEventData>();
ToastPanel.Show(_fishingEventData.GetTipforUnlocked(_playerFishData.MapTipforUnlocked));
}
}
private void OnEnable()
{
SetRedPointState(RedPointManager.Instance.GetRedPointState(key));
}
public void SetRedPointState(bool state)
{
if (redpoint_big != null && text_redpoint_big != null)
{
if (!state)
{
redpoint_big.SetActive(false);
}
else
{
int count = RedPointManager.Instance.GetRedPointCount(key);
if (count > 1)
{
redpoint_big.SetActive(true);
if (count > 99)
{
text_redpoint_big.text = "99+";
}
else
{
text_redpoint_big.text = count.ToString();
}
state = false;
}
else
{
redpoint_big.SetActive(false);
}
}
}
if (redPoint != null)
{
redPoint.SetActive(state);
}
}
private void OnDestroy()
{
RedPointManager.Instance.RemoveRedPoint(key);
}
}