先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
77 lines
2.8 KiB
C#
77 lines
2.8 KiB
C#
using asap.core;
|
|
using cfg;
|
|
using GameCore;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
public class FishingBuffLayoutPopupPanel : MonoBehaviour
|
|
{
|
|
RectTransform defaultStyle;
|
|
RectTransform targetStyle;
|
|
HomeBuffItem btn_buff_prefab;
|
|
HomeBuffItem btn_buff_target;
|
|
BuffDataCenter buffDataCenter;
|
|
FishingData fishingData;
|
|
FishBuffTimeData targetBuffTimeData;
|
|
Transform content;
|
|
List<FishBuffTimeData> fishBuffTimeData;
|
|
private void Awake()
|
|
{
|
|
content = transform.Find("root/ScrollView/Viewport/Content");
|
|
defaultStyle = transform.Find("root/ScrollView/Viewport/Content/btn_buff_beilv/Ani_Container/icon").GetComponent<RectTransform>();
|
|
targetStyle = transform.Find("root/ScrollView/Viewport/Content/btn_buff_target/Ani_Container/icon").GetComponent<RectTransform>();
|
|
btn_buff_prefab = transform.Find("root/ScrollView/Viewport/Content/btn_buff_beilv").GetComponent<HomeBuffItem>();
|
|
}
|
|
private void Start()
|
|
{
|
|
btn_buff_prefab.gameObject.SetActive(false);
|
|
fishingData = GContext.container.Resolve<FishingData>();
|
|
buffDataCenter = GContext.container.Resolve<BuffDataCenter>();
|
|
fishBuffTimeData = buffDataCenter.GetGroupBuff();
|
|
int mapId = fishingData.MapId;
|
|
var mapBuffTimeData = buffDataCenter.GetMapBuffTimeData(mapId);
|
|
if (mapBuffTimeData != null)
|
|
{
|
|
fishBuffTimeData.Add(mapBuffTimeData);
|
|
}
|
|
targetBuffTimeData = buffDataCenter.GetBuffData<CollectionTargetWeight>();
|
|
if (targetBuffTimeData != null)
|
|
{
|
|
fishBuffTimeData.Add(targetBuffTimeData);
|
|
}
|
|
ShowBuff();
|
|
}
|
|
void ShowBuff()
|
|
{
|
|
fishBuffTimeData = fishBuffTimeData.Where(x => x.isEnd == false).ToList();
|
|
fishBuffTimeData.Sort((a, b) => b.SortID.CompareTo(a.SortID));
|
|
int dataCount = fishBuffTimeData.Count;
|
|
|
|
|
|
for (int i = 0; i < dataCount; i++)
|
|
{
|
|
HomeBuffItem homeBuffItem;
|
|
|
|
var item = Instantiate(btn_buff_prefab.gameObject, content);
|
|
homeBuffItem = item.GetComponent<HomeBuffItem>();
|
|
if (targetBuffTimeData != null && fishBuffTimeData[i].buffID == targetBuffTimeData.buffID)
|
|
{
|
|
btn_buff_target = homeBuffItem;
|
|
homeBuffItem.InitPanel(fishBuffTimeData[i], "", targetStyle);
|
|
CollectingTargetInit targetWeightInit = GContext.container.Resolve<FishingEventData>().collectingTargetInit;
|
|
|
|
if (targetWeightInit != null)
|
|
{
|
|
btn_buff_target.InitPanel(targetBuffTimeData, targetWeightInit.BuffIcon, targetStyle);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
homeBuffItem.InitPanel(fishBuffTimeData[i], "", defaultStyle);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|