先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
31 lines
827 B
C#
31 lines
827 B
C#
using asap.core;
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public enum AppearanceOpenType
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{
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HomePanel,
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FishingRodPanel,
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//AppearancePanel
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}
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public class AppearanceBtn : MonoBehaviour
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{
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Button btn_appearance;
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private void Awake()
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{
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btn_appearance = GetComponent<Button>();
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}
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private void Start()
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{
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btn_appearance.onClick.AddListener(async () =>
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{
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var go = await UIManager.Instance.ShowUI(UITypes.AppearancePanel);
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AppearancePanel appearancePanel = go.GetComponent<AppearancePanel>();
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appearancePanel.appearanceOpenType = AppearanceOpenType.HomePanel;
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GContext.Publish(new HideHomePanelEvent() { IsHideMap = false });
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GContext.Publish(new MapShowEvent() { isShow = true });
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});
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}
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}
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